- #VRAY 4.0 3DS MAX DOWNLOAD UPDATE#
- #VRAY 4.0 3DS MAX DOWNLOAD FULL#
- #VRAY 4.0 3DS MAX DOWNLOAD LICENSE#
- #VRAY 4.0 3DS MAX DOWNLOAD SIMULATOR#
IMPROVED STANDALONE PREVIEW Options for specifying the resolution of the saved images
#VRAY 4.0 3DS MAX DOWNLOAD SIMULATOR#
IMPROVED PREVIEW Sped up viewport performance of many Simulator copies IMPROVED PRESETS Improved the Burning Fuel toolbar Quick Setup preset IMPROVED PRESETS Improved the Gasoline Explosion toolbar Quick Setup preset IMPROVED CACHE I/O Read VDB particle channels named 'point_velocity', 'point_size' and 'point_age' Older Phoenix versions will not be able to read the new AUR files IMPROVED CACHE I/O Sped up particle compression when writing AUR files. IMPROVED OCEAN MESHER Hidden "oceanpriority" option for controlling which is the primary ocean contained when several ones are merged IMPROVED PARTICLE SHADER Sped up frame begin and frame end of the Particle Shader in Bubbles/Splashes/Cellular and Points Mode, especially with huge numbers of particles IMPROVED SOURCES Sped up texture mapped emitters by improving their multithreading IMPROVED SOURCES Affect Motion Velocity of Sources emitting from geometries and particles, using Discharge Modifiers
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IMPROVED ACTIVE BODIES A new 'Collision Margin' parameter which you can lower in order to keep groups of bodies in contact IMPROVED FLIP SOLVER Sped up FLIP simulations with up to 25%
![vray 4.0 3ds max download vray 4.0 3ds max download](https://www.awn.com/sites/default/files/styles/original/public/image/featured/3dsmax_viewport-1280.jpg)
IMPROVED FLIP SOLVER Allow Birth Volumes to interact with the simulation even if they are hidden IMPROVED FLIP SOLVER Emit pressure from Liquid Sources In Volume Inject mode without emitting liquid IMPROVED SIMULATION GENERAL Enabled Grid Velocity for all Simulators and presets by default IMPROVED SIMULATION GENERAL Sped up low res simulations (below 10 million voxels) with up to 15% NEW 3DS MAX INTEGRATION Option to start a render after each simulation frame is completed - 'Render On Each Sim Frame' in the Simulation rollout, to go together with Cacheless Simulation NEW WAVE FORCE Massive Wave Force allowing to exactly replicate the Ocean waves, to affect any Phoenix channel, even without Fillup for Ocean, and use any Level Of Detail of the Ocean Texture NEW STANDALONE PREVIEW Command line interface allowing to script image saving using different preview modes and options
#VRAY 4.0 3DS MAX DOWNLOAD UPDATE#
NEW PARTICLE SHADER Render the Particle Shader in Bubbles/Splashes mode with motion blur on V-Ray GPU, requires V-Ray 5, update 1.2 NEW VOLUME SHADER Render the Fully Visible Fire Opacity Mode together with the Use Probabilistic Shading option NEW VOLUME SHADER Absorption color for volume rendering which can also be mapped by a texture NEW SIMULATION GENERAL Phoenix Property Lister window for quickly editing many obstacles or Active Bodies in the scenе NEW ACTIVE BODIES Mutual interaction between Active Bodies, using the Bullet Solver option NEW PHOENIX Support for 3ds Max 2022 (GPU preview and velocity streamline preview are temporarily disabled) We improved our toolbar presets, added more options to the cache converter tool, and as always, fixed many issues.
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In this version of Phoenix, we multithreaded all remaining parts of the simulation, and also sped up the simulation, previews and rendering significantly. The Phoenix standalone previewer can now be fully controlled via the command line, allowing you to change options and save image sequences of cache files in all different preview modes. We added support for motion blur of Bubbles and Splashes in V-Ray GPU (requires a latest V-Ray 5). Simulations of large scale stormy oceans or tunnel waves are now possible with the new Massive Wave Force.Ī new colored absorption option allows for more interesting volume rendering effects, and can also be mapped via a texture. In order to aid scenes with many interacting objects, we added a new Property Lister window, allowing you quick access to the per-node properties of the scene nodes. We implemented mutual collisions between Active Bodies so now you can create complex rigid body dynamics with Phoenix.
#VRAY 4.0 3DS MAX DOWNLOAD LICENSE#
There will be a special network license in the future.With Phoenix FD 4.40 we added support for 3ds Max 2022 (note that the GPU preview and velocity streamline preview are disabled temporarily due to changes in the 3ds Max viewports).
#VRAY 4.0 3DS MAX DOWNLOAD FULL#
Render slave requires full license at the moment. Incorrect environment direct lighting sampling
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Fstorm light sources affect material Id channel. Diffuse material affects multimatte/material Id channel. Incorrect render mask with multiple reflections/refractions. Broken focus picker in case of some gpu disabled. Incorrect motion blur geometry. Incorrect reflections/refractions visibility of material Id channel. Incorrect object colors with motion blur. Broken motion blur and displacement bump mapping. Right click cancel fstorm ligth creation crash. Triplanar independed axis rotationīug fixes: Incorrect production render alpha. Corona color correction texture conversion. Focus picker ignores invisible (zero opacity) objects. Changes: Geometry memory optimization (30%-50% less memory use).